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The First Ambient Sounds Arrive in Ligmar

The first sounds have arrived in Ligmar Online: locations now have their own ambient soundscapes with wind, water and background details. This is only the first step: combat sounds come next, so strikes feel heavier and audio cues help you tell attacks and damage types apart.

🔊 The first sounds have arrived in Ligmar

We’ve started gradually adding sound to the game, and the first iteration is already live.

For now, the focus is on ambient sounds and atmosphere. Locations are beginning to develop their own soundscapes: wind, water, background sounds, and other details that bring the world to life and give each area a more distinct feel.

For us, sound is more than an extra layer on top of the visuals. Over time, we want it to become an integral part of Ligmar’s atmosphere: helping you get a better sense of your surroundings, reinforcing the mood of each location, and making exploration feel more immersive.

This is just the first step. We’ll continue expanding the game’s audio, including combat sounds. We want strikes and impacts to feel more powerful, audio cues to help you follow the action and distinguish between different attacks and damage types, and battles themselves to feel more alive and easier to read.

🎧 So if you’ve been playing with the sound off, now’s a good time to hear what Ligmar sounds like.

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