All News

Guild Quests and Command: How They Will Work

Guild members in Ligmar Online will be able to complete daily quests and earn rewards for themselves and their guild. The Leader and Marshal will configure quests and personal bonuses, while timely turn-ins will increase the Command bonus.

Command will let guild members work together on daily quests and earn rewards. Here’s how the planned system will work, from configuring quests to completing them and collecting rewards.

🏰 Command

In Command, the guild Leader and Marshal will configure quests, while eligible guild members will choose, accept and complete them. Members will be eligible after at least 24 hours in the guild when the quest day begins.

The guild will have 20 preset templates: four variants for each of the five quest types.

  • All templates will be disabled by default.
  • The Leader or Marshal will be able to configure and enable any number of templates, including all 20.
  • Custom templates will not be available.

⚙️ How to configure quests

For each template, the Leader or Marshal will be able to enable or disable it and change:

  • Multiplier: will determine the number of actions required from each participant and the reward for completing the quest. At a multiplier of 10, each participant will need to complete 10 times the base number of actions and will receive 10 times the base reward for full completion.
    • Values will range from 1 to 100. The higher the multiplier, the more actions will be required and the greater the reward for full completion.
  • Personal bonus: an optional reward in Silver or Gold from Guild Storage, paid for completing and turning in the quest in full during the same quest day.
  • Name and description: you will be able to customize them to suit your guild's style and story. The name must be 1–30 characters long and may contain Latin or Cyrillic letters, spaces, and hyphens, but no numbers. The description may contain up to 200 characters of any kind.

The quest type, world and location will be fixed by the template. Enabled quests will repeat daily until the Leader or Marshal changes the settings or disables them.

Before saving, you will be able to see what the player and guild will receive for completing the quest in full.

🕒 When changes take effect

A new quest day will begin at 00:00 UTC.

  • Enabling or disabling a template and changing its multiplier or personal bonus will take effect on the next quest day.
  • Quests already issued for the day will keep their existing conditions. If a template is enabled during the day, members will be able to accept its quest only after the next reset.
  • A quest already issued for the day cannot be withdrawn early.

Changes to the name and description will take effect immediately, including for quests already accepted. Their conditions and rewards will remain unchanged.

📋 How to accept a quest

You will be able to open Command and choose a quest enabled by your guild's leadership. Before accepting, you will see:

  • The world and the specific safe or dangerous location.
  • The multiplier and rewards.
  • The personal bonus, or an indication that there is no bonus.
  • The time remaining until the end of the quest day.

To accept a quest, you will need to have been in the guild for at least 24 hours when the quest day begins. If you reach 24 hours later in the day, quests will become available at the next daily reset. If you leave and rejoin, the waiting period will start again.

Accepting a quest will make the other variants of that quest type unavailable until you turn it in or abandon it.

SituationAvailability
You have accepted a quest of this type and have not turned it inOther variants of the same type are unavailable
You have fully completed and turned in today's quest of this typeThe type is unavailable until the next quest day
You abandon a questThe type becomes available again that same day
You turn in a quest from the previous dayThat turn-in does not close the type for today

For example, accepting “Champion, World Tier I, safe location” will make the other Champion variants unavailable. If you abandon it, you will be able to select the same variant or another available variant.

🗺️ Quest types

There will be five types, each with variants for different World Tiers and for safe or dangerous locations. In each world, the templates will use the last safe location and the last dangerous location.

  • Champion: defeat Champions.
  • Monster: defeat qualifying monsters in the specified location.
  • Chest: open Chests in the location.
  • Lost Cargo: inspect Lost Cargo in the location.
  • Basement: clear Basements in the location.

Only actions in the specific location listed in the quest will count. Content 10 or more levels below the account's highest effective character level for that world will not qualify.

🎁 Quest rewards

Qualifying actions will count toward Guild Tokens and Guild Experience for you and item rewards for Guild Storage. These base rewards will be granted when you claim the quest. The table shows the base reward for one action before rounding.

Quest typeGuild Tokens: safe / dangerousGuild Experience: safe / dangerousGuild itemsExcluded from personal loot
Champion: defeat a Champion20 / 30400 / 6001 Grand Epic Chest of the appropriate tierGrand Epic Chest
Monster: defeat a monster1 / 120 / 20Magic Shards ×1; Scrap ×10Common items and equipment
Chest: open a Chest10 / 15200 / 30010 × World Tier fragments of one random gem typeGrand Epic Chest
Lost Cargo: inspect Lost Cargo15 / 22.5300 / 450World Tier × materials of one random typeWorld-tier materials, except Scrap and Magic Shards
Basement: clear a Basement35 / 52.5700 / 1,050World Tier × Codex PageNothing

How to read the table:

  • The first number for Guild Tokens and Guild Experience will apply to a safe location; the second will apply to a dangerous location.
  • In dangerous locations, base rewards will be multiplied by 1.5, except for Monster quests, where they will be the same in both locations. The listed item quantities are before the location multiplier.
  • Fractional rewards will be rounded down after the reward for the whole quest is calculated, not after each action. For example, one Lost Cargo action in a dangerous location will give 22 Guild Tokens; two will give 45.

Only the loot listed in the final column will be excluded, and only for actions that count towards the quest. You will receive other loot as usual:

  • Monsters will still drop Silver, XP, Chests and crystals.
  • Lost Cargo will not grant Harvester XP for blocked materials: that XP is based on the materials received.
ExampleResult
Monster, multiplier 10, 7 of 10 defeated7 Guild Tokens and 140 Guild Experience; the guild receives items for 7 kills
Champion, multiplier 10, safe location200 Guild Tokens and 4,000 Guild Experience
Champion, multiplier 10, dangerous location300 Guild Tokens and 6,000 Guild Experience

⏳ If you don't complete a quest in time

When the quest day ends, progress on an incomplete quest will be fixed. You will be able to claim the base reward later for the qualifying actions completed; the personal bonus will not apply.

  • The base reward will be proportional to progress: 7 actions out of 10 will give 70% of the full base reward, before rounding.
  • If you turn in an incomplete quest from the previous day, you will be able to accept a new quest of that type on the same day.
  • The personal bonus will be awarded only for full completion and turn-in during the same quest day. Partial or late turn-ins will not qualify.

💰 How the personal bonus works

The Leader or Marshal will be able to set a personal bonus in Silver or Gold from Guild Storage.

At the beginning of the quest day, Command will reserve the full bonus for every member eligible to accept quests that day:

  • If 80 members are eligible and the bonus is 10 Gold, Command will reserve 800 Gold for that quest.
  • A guild can have up to 100 members, so no more than 100 bonuses will be reserved for a single quest.
  • Unused funds will return to the guild treasury at the daily reset.

Before the day begins, the settings will show an estimate based on the current membership. The final amount will be determined at 00:00 UTC. Until then, the funds will remain available for other expenses.

🤝 Command bonus: more resources for teamwork

After the quest day ends, Command will award additional items to Guild Storage based on the guild's item rewards from quests fully completed and turned in during their own quest day. Reaching the goal without claiming the reward will not count; partial and late turn-ins will not count.

The bonus will be calculated separately for each quest type and will combine all four of its templates: both worlds and both locations.

Each full, timely turn-in will add:

1% + 0.1 percentage points per Command level

  • Level 1 Command: 1.1% per turn-in.
  • Hypothetical level 10 Command: 2% per turn-in (an example based on the formula).

With Overload active, only the level-based increase will double; the fixed 1% will remain unchanged. The rate will be 1.2% at level 1. At a hypothetical level 10, the formula gives 3%.

Only item rewards for Guild Storage will increase. Guild Tokens, Guild Experience and personal bonuses will not.

ExampleValue
Hypothetical example: level 10 Command without Overload2% per turn-in
Champion quests turned in on time15
Quest conditionsSafe location, multiplier 1, same chest tier
Champion bonus15 × 2% = 30%
Tier IV Grand Epic Chests from these turn-ins15
Additional chests from the bonus15 × 30% = 4 after rounding down
Total Tier IV chests19

For each tier, the total bonus for the four equivalent gem-fragment types will first be rounded down. One quarter will then be allocated to each type and each share rounded down. For example, a total bonus of 20 fragments will give Guild Storage five of each type. Any remainder will not be distributed or carried over.